AI Insights · Timothy · October 2021
Top 5 Shoot'em Up Games on iOS in Netherlands Q3 2021
Explore the performance of the top 5 shoot'em up games on iOS in the Netherlands during Q3 2021, with insights on downloads, revenue, and active users.
In the third quarter of 2021, the top 5 shoot'em up games on the iOS platform in the Netherlands showcased interesting trends in terms of downloads, revenue, and active users. Here are the key highlights from the data provided by Sensor Tower.
Archero experienced fluctuating weekly revenue, peaking at approximately $3.6K in the week of July 5 and ending the quarter with a decline to $800. Weekly downloads for Archero saw a peak of 507 in mid-July and gradually decreased to 243 by the end of September. The active user base also showed a decline, starting at around 10.6K and dropping to 7.9K by the end of the quarter.
Galaxy Attack: Space Shooter had a significant spike in weekly revenue in early July, reaching around $5.9K, but saw a decline thereafter, ending the quarter at $229. Downloads peaked at 402 in early August but dropped sharply to 152 by the end of September. The game's active user count started at 1.6K, peaked at 2.1K in late July, and then saw a decline to 1.5K by the end of the quarter.
Galaxy Attack: Alien Shooter showed a consistent performance in weekly revenue with a peak of $1.6K in late July. Downloads surged to 3.9K in mid-July but gradually decreased to 712 by the end of September. The active user base grew significantly, peaking at 13.1K in late July and then slightly decreasing to 7.6K by the end of the quarter.
Azur Lane had modest weekly revenue, with a peak of $704 in early August, ending the quarter at $685. Downloads remained low throughout the quarter, peaking at just 24 in late September. The active user base showed a steady decline from 116 at the beginning of the quarter to 80 by the end of September.
Mr Autofire saw an interesting trend with a peak in weekly revenue of $727 in mid-September. Downloads surged significantly in early September, reaching 2.1K, and then tapered off to 1.2K by the end of the month. The active user base saw a substantial increase, starting at 1.1K in late June and peaking at 6.4K in mid-September, before ending the quarter at 5.4K.
For more detailed insights and data, visit Sensor Tower.